Saturday, November 4, 2017

Path System III: Property Paths


Path of the Operator
Warning: The PotO has little to do with riding or mounts – it is mainly about the acquisition and usage of vehicles/ships that are not part of the player’s mount tab.
  • Acquire & use chariot: The player is able to order or construct a chariot. The chariot is a vehicle that allows for free use like a standard vehicle combat machine.
  • Acquire vehicle: The player is able to order or construct vehicles or ships (see vehicle blogpost for examples).
  • Vehicle use: The player's freedom of maneuvering with his vehicles. 
    • option to summon the vehicle in appropriate places (on land with carriages and tanks, at sea with small and large ships, in the air with zeppelins and airships) 
    • option to move them around on predefined paths 
    • option to move around freely (albeit slowly and without the same maneuverability as mounts) 
    • option to instantly travel between zones on a regional map.
  • Give a ride: Other players may enter the player’s vehicle.
    • 2 passengers
    • 4 passengers
    • 9 passengers
  • Hire crew: The player is able to hire NPCs for his vehicles, like crewmen, vendors, professionals, soldiers etc. Applies to chariots/cars as well as vehicles.
  • Fast transport: the character is able to summon a flying vehicle or mechanical mount (if he has one) to pick him up and drop him off 
    • at the next Flightmaster (works like the whistle in Legion)
    • the character is able to pick any Flightmaster in the area
    • the character is able to be dropped off at any place in the area where he has already been before
  • Upgrade vehicle: The player can add certain features to his vehicle.
    • convenience features 
    • ordnance 
    • vanity features(like, say, adding a lounge to an airship)
 
Path of the Builder
  • This path only becomes important if building options of any kind (garrisons, order halls, guild garrions, housing etc.) are introduced and/or expanded upon. All perks from this tree can be derived from the according blogpost.

Path of the Warlord
  • This path only becomes important if followers of any kind (cohorts, troops, henchmen etc.) are introduced and/or expanded upon. All perks from this tree can be derived from the according blogpost. Since the PotW should not automatically depend on a player’s progress on the path of the builder, the player’s army can also be organized without a fortress. The way Legion handled follower missions and everything related to it would be a blueprint for a non-builder warlord.

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