From the beginning to this day, roleplay
servers were functionally identical to normal servers; the only difference
being a merely cosmetic one - an "RP"-tag in the server list and the
promise of providing the player with an atmosphere conducive of roleplaying. As
someone who has played on standard, RP and PvP servers (basically everything
but PvP RP) I can say that this changed actually pretty little. By now, RP
servers more or less feel like normal servers, the difference merely being that
they are usually more sparsely populated and have less ambitious guilds.
To remedy this and actually help RP servers
provide a truly different gaming experience, they would also have to work, to feel differently instead of just have
another label slapped on it.
- /e would work as usual.
- /s and /y would work almost like before, the difference being that once a character leaves the communication radius, instead of immediately stopping being able to hear other people talking or yelling, the content of a speech bubble would become gradually less clear the further a character moves (by replacing random letters with # or whatever).
- Whispers wouldn't be like a cellphone, but mimic actual whispering instead. This means it would work like /s, the difference being that the radius would be much smaller. A character would have to be really close to another in order for that person to be able to clearly understand him. Also, a third party which was standing nearby might also be able to eavesdrop.
- There literally wouldn't be any chats or channels in the game, including the guild chat - players would only be able to use normal communication methods, with aforementioned changed mechanics, or mail. Also, there wouldn't be any dungeon finders or the like. Of course, this includes realID chats.
- On the flip side, learning languages would be enabled as it was intended waaaay back.
- Also, a faction change mechanism would be an interesting addition to this concept.
The intended changes would be adding more
immersion to the game (one thing I have noticed on RP servers:
- If they're acting through "direct" channels like /s and /y, players are far more likely to stay in character)
- Encounters with other players would become far more meaningful, now that players who are questing, leveling and exploring alone literally are alone until they meet another soul and team up in order to face the challenges head together.
- It would be one hell of a deterrent for players who aren't really interested in the RP experience (because, let's be honest, it's damn inconvenient to play like that unless you're really into it).
- On the other hand, dealings with the other faction would become more interesting and gain depth.
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