Saturday, November 4, 2017

Guild perks



With their garrisons, guild should also become more interesting and meaningful by giving players more options to cooperate and gain synergy effects.


Guild alliances:
  • Introduction of guild alliances: a guild alliance enables other players to get perks that would otherwise be restricted to guild members. Examples would be:
    • Getting access to the guild garrison, including access to the offline characters who are available for crafting.
    • Being unlocked for access to restricted areas of the guild garrison.
    • Being privy to the guild chat (for that character, the chats from other guilds are marked with their guilds' tags)
  • Guild alliances can be strengthened, for example by having raids that consists nigh-exclusively of members of these guilds, or by regularly visiting instances exclusively with members of the guild alliance. Guild alliances also enable players to earn reputation with other guilds by doing these activities together.
Conditional perks:
  • If offline availability is introduced: A player can allow other players in his guild to access his offline characters as "PC followers" and use them accordingly (apart from having access to his inventory).
  •  If guild bases are introduced: Generally, players should be able to park their offline characters in the guild garrison, working in the buildings they're qualified for (i.e. a blacksmith in the forge, the alchemist in the lab etc.). If such a character is offline (regardless of the player's activity), other guild mates can visit the character at the appropriate time in the workshops of the guild garrison and have full access to his tradeskill schematics (as long as they also have the necessary materials at their disposal)

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