Showing posts with label convenience. Show all posts
Showing posts with label convenience. Show all posts

Saturday, November 4, 2017

Guild perks



With their garrisons, guild should also become more interesting and meaningful by giving players more options to cooperate and gain synergy effects.


Guild alliances:
  • Introduction of guild alliances: a guild alliance enables other players to get perks that would otherwise be restricted to guild members. Examples would be:
    • Getting access to the guild garrison, including access to the offline characters who are available for crafting.
    • Being unlocked for access to restricted areas of the guild garrison.
    • Being privy to the guild chat (for that character, the chats from other guilds are marked with their guilds' tags)
  • Guild alliances can be strengthened, for example by having raids that consists nigh-exclusively of members of these guilds, or by regularly visiting instances exclusively with members of the guild alliance. Guild alliances also enable players to earn reputation with other guilds by doing these activities together.
Conditional perks:
  • If offline availability is introduced: A player can allow other players in his guild to access his offline characters as "PC followers" and use them accordingly (apart from having access to his inventory).
  •  If guild bases are introduced: Generally, players should be able to park their offline characters in the guild garrison, working in the buildings they're qualified for (i.e. a blacksmith in the forge, the alchemist in the lab etc.). If such a character is offline (regardless of the player's activity), other guild mates can visit the character at the appropriate time in the workshops of the guild garrison and have full access to his tradeskill schematics (as long as they also have the necessary materials at their disposal)

Servers II: Language Servers



A pretty simple change that's mostly for Europe, but might be useful for Asia as well (I am not familiar with the problems over there, but I would be very surprised if there were only Chinese and Korean players).

As things are now, only the localized versions of the game get their own servers (and the appropriate support). However, in areas (especially in Europe) with multitudes of different language groups without their own language version of the game, the following tends to happen:

·         People are forced to play on the next best server options despite them not having a decent command of the language (as it happens with English-speaking realms in Europe).
·         People of a single language group take the most obvious solution: they stake their claims into a single server or two, which tends to draw in more of their compatriots, which in turn alienates the players who speak another language etc. - practically creating single language-realms not labeled as such.

The most obvious (and often-demanded solution) would be that Blizzard simply drops its practice of only allowing servers for localized versions of the game and instead finally embraces what players were doing anyway by making it official: labeling certain servers as language X-server for players (without offering language support); and offering free transfers to those servers or away from them.
This would have the positive effect that players who speak that language would know where they could start; while players who don't wouldn't accidentally pick them.

Convenience features



Social lists
This is partially already covered by several 3rd party addons, but a shared social list wouldn't hurt:
  • Players not only get their own friends/ignore lists, but those of their other characters as well (beyond befriending Blizzard game tags): from now on, they'll have the same people befriended and ignored regardless of character.
  • While it makes sense that people aren't able to automatically befriend an entire account without that person's approval, ignoring other players should be made easier. For starters, if someone ignores a player, it should be possible to ignore the entire account. People don't get any additional information about ignored players (like with which character some ignored person is online, or which characters belong to which account etc.) - they just automatically ignore him/her. Also, this should include auctioning: if someone ignores somebody else, it should be possible to ban that person from bidding on one's own auctions.

Offline availability
The idea behind this is to enable players to profit from a character in one way or another even if that character isn't logged in at that particular moment.

  •  A player is able to use that character's non-gathering professions to craft BoE-items or consumables as long as the player has free access to these materials (meaning: they would have to be BoE and be in the inventory or bank of any character from the same faction on that server). This could also be extended to apply to guild members as well (who would be required to have the crafting materials in their own inventory for this).
  • A character is able be used as a henchman. That character works just like a follower, the difference being that he should be considerably more powerful. Additional options would be that this character could also use secondary professions (i.e. harvest crafting materials while he's with the player). Whether the following option should only be available at max level or before that point is up to debate.

Gold/Item/Auction pool:
All characters on an individual account get access to a (for lack of a better word) "account treasury".
  •  A chest similar to the guild treasury (or the chest in Diablo 3) and enables storing (unbound) BoE and BoA-items for all characters on a server.
  • Furthermore, all characters on one server have a shared purse (we already can sent gold from one character to another without delay, so why don't skip that step?)
  • They also have a shared bidding tab for auctioning.