Saturday, November 4, 2017

Server III: Server Progress



Not unlike the server effort system on the Broken Shore or the opening of the gates of Ahn Qiraj, this element would introduce particular buildings that are constructed by the combined effort of the entire server - with the exception being that this is neither a one time-thing nor a repeated effort. Instead, the buildings are there to stay.
The following should apply to these buildings:

  • They take long to build (otherwise, this wouldn't make much sense)
  • They should mainly be there to look awesome. The idea behind this is to start an expansion with several more modest locations (including the expansion hub) that grow over time from hamlets to villages and from outposts to cities.
  • They should be useful, but non-essential (like, say, additional special vendors in them, or portals to different places or whatever - things that can easily be added at in reasonably short intervals)
  • New buildings or building upgrades should be implemented with new patches to make sure that a particular swift server never runs dry of additional buildings to construct
  • Contributing to the effort should be useful in some way or another - for example by having a specific reputation bar for this.

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